FIRERED EVOLVED + EVOLV3D
Your adventure starts here.
Both editions share the expanded FireRed adventure. Pick the presentation you prefer, then keep your save as you update.
Build and play
- Open the patcher hub and choose GBA or Nintendo 3DS.
- Select a clean US/English FireRed v1.0 or v1.1 ROM. The revision is detected automatically.
- Build and download your game.
GBA: open the .gba in a GBA emulator. Keep its battery save alongside it with the same filename.
3DS: open the .3dsx in Azahar, or copy it into /3ds/FireRedEvolved/ on the SD card and open it through Homebrew Launcher.
Controls
| Action | GBA | 3DS |
|---|---|---|
| Move | D-pad | D-pad / Circle Pad |
| Talk / confirm | A | A / touch buttons |
| Back / run | B | B |
| Game menu | Start | Start / bottom-screen dock |
| Registered item | Select | Select |
| 3D / classic view | — | X / display options |
| Rotate the camera | — | ZL / ZR |
| Aim the camera | — | C-stick |
| Reset the camera | — | ZL + ZR / display options |
On an emulator, assign these console buttons in its input settings. C-stick and ZL/ZR require New 3DS controls; Old 3DS can use the camera options and the Reset camera button. Camera, display and classic-menu preferences are available in the 3DS options.
Save, update, continue
Save from the in-game menu, then close the game before replacing files. Build an update from the original clean ROM rather than an already-patched game.
On GBA, match the save filename to the new .gba filename. On 3DS, keep /3ds/FireRedEvolved/game.sav. Always keep a backup of that folder before updating.
The save transfer tool prepares the right filename and includes an untouched backup when moving between editions. Emulator save states are separate from battery saves.
Graphics on 3DS
Old 3DS: Voxel Performance mode uses mono rendering, bounded memory and fewer rendered pictures while keeping game updates running. It does not require New 3DS hardware. Frame rate varies with the scene.
New 3DS: choose Performance, Balanced or Quality in the display options. Quality adds the optional diorama blur. Old 3DS stays on Performance.
Optional 3DS helpers
Visible wild Pokemon: enable it in Helpers to see Pokemon from the current area's encounter pools. Touching one starts an ordinary wild battle. Performance mode limits the number shown. It is off by default.
Nuzlocke tracker: enable it to record each area's first wild encounter and your Pokemon's fainting. You can still correct marks manually. It records events without preventing catches or battles. It is off by default.
Backups and offline patching
The save tool keeps five backups per trainer in this browser and shows trainer details before you download a restoration package. Keep separate copies of important saves. The native game also keeps five per-trainer backups in /3ds/FireRedEvolved/backups/.
Select Make both editions available offline on the patcher hub while online. Wait for both verified packages to finish caching, then use this same browser to build either edition without a connection. Offline setup does not cache your ROM or save.
Pokédex rewards
Mew: catch every species #001–150 for the truck event.
Celebi: catch every species #001–250 for Oak’s GS Ball and Faraway Island reward. Celebi itself is excluded from that requirement.
Open Reward progress from the Pokedex contents menu to see missing species and their habitats. On 3DS, tap a missing species to open its habitat. Gen 3 catches do not count toward either reward. Gen 3 support follows the normal postgame Ruby and Sapphire quest.
3DS Tools
Open Options → General → Tools for Photo mode, Quest journal, Check for updates and Update recovery.
In Photo mode, D-pad/Circle Pad pans; L/R orbits; hold X with directions for height and tilt; SELECT with Up/Down zooms; Y makes movement finer; START resets; A saves a PNG; B returns. Photos are in /3ds/FireRedEvolved/photos/.
Install the HOME launcher and send your game wirelessly. Updating saves first and keeps a previous-game backup. Recovery preserves your current save.